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Splinterblast
Splinterblast is a take on the classic arcade-style space shooter genre. I actually made versions of this game in Winter of 2006 (using the GameMaker utility) and again in Fall 2007 (using the QE engine), but, due to time constraints, these were only demos. After graduation, I decided to remake the game to completion using my own engine.
The entire process took about one month (July-August 2009), and I did everything, from programming and design, to artwork, music, and sound. The game is written in C and C++ using my game engine. It is currently available for Mac OS X, and I am working on porting it to Windows.
You can see screenshots, watch a gameplay video, or download a beta release and source code below.
Screenshots and Video
Download
Click here to download the game source code! (84 K) Please note that this is only the raw source code to the game and does not include the engine code or library files required to compile it.
Click here to download a beta release of the Mac OS X version! (70 MB)
System Requirements
- Mac OS X 10.4.10 or later
- 256 MB RAM or greater
- OpenGL 1.5 or later, with compatible graphics card
- OpenAL 1.2 or later
- Quesa 2.0 (included in download)
- 1.25 GHz processor or faster (Intel recommended)
- 1024 x 768 screen, with thousands or millions of colors
- QuickTime installed and enabled
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